Persona is one of the rare video game series where people actually talk about the menus. They’re functional, sure, but they’re also so incredibly stylish that you almost don’t mind constantly pausing to equip gear or heal your party. So when I had the chance to talk to longtime Persona director Katsura Hashino about his new game, Metaphor: ReFantazio, which continues this tradition of beautiful menus, I had to ask how they do it.
- Home
- Technology
- News
Persona director says making beautiful menus is ‘actually really annoying’
Katsura Hashino, director of games like Persona 5 and Metaphor: ReFantazio, explains why these RPGs have such beautiful and memorable menus.


The answer, as Hashino explains it, is simply a lot of work:
In general, the way most game developers make UI is very simple. That’s what we try to do as well — we try to keep things simple, practical, and usable. But maybe the reason that we’ve achieved both [functionality and beauty] is that we have unique designs that we make for each and every menu. This is actually really annoying to do. We have separate programs running for each of them as well. Whether it’s the shop menu or the main menu, when you open them up there’s a whole separate program running and a separate design that goes into making it. It takes a lot of time.
There are elements of craft and experience to it as well. While games like Persona 3 had stylish menus, there was a clear evolution in later games as the designs became more elaborate and animated. You can even see a difference between Persona 5 and Metaphor (see above).
Hashino says this is simply a matter of building off of previous work. “How we achieve both of them together is by the know-how that we built up over years,” he says. As an example, Persona 5’s menus feature a lot of angular elements, which initially created issues with legibility. “It was impossible to read at first,” Hashino says, “so we did lots of tweaking and adjusting so it became legible.”
You can explore Metaphor’s menus — along with the rest of the game — yourself when it launches on October 11th.
Trump says US should control Strait of Hormuz and get paid for it
- 20 hours ago
Taylor Swift paid $160,000 for New York wedding permit: mayor
- 3 days ago

The one thing MAGA nativists get right
- 9 hours ago

SpaceX is on track for record-setting Starlink deployments
- 2 days ago
Imran Hashmi strikes a chord with meaningful music
- 20 hours ago
Field Marshal arrives in Turkiye on official visit
- 19 hours ago

Trump purges an election agency
- 2 days ago
Private poultry farm allegedly operates inside Punjab University's department
- 20 hours ago
US Democrat Ro Khanna detained by Israeli settlers during West Bank visit
- 3 days ago

Microsoft’s patch Tuesdays are about to get bigger
- 2 days ago

Lindsey Graham sacrificed his reputation to Donald Trump. He got plenty in return.
- 9 hours ago
Meta is ditching its AI image generation feature after widespread backlash
- 3 days ago







