LinkedIn is now in the gaming business. Starting today, users on the LinkedIn mobile app or on desktop can play one of three different games â Pinpoint, Queens, and Crossclimb. Youâll be able to play each game once per day, and after your daily session, youâll get access to all kinds of metrics including your high score and daily streak, different leaderboards, and who in your networks has also played. The games are available here under the LinkedIn News and My Network section on desktop or the My Network tab on mobile.
Technology
LinkedIn is the latest company to get in on gaming
LinkedIn is offering three new games to engage users and foster deeper connections on the site. The three games, Pinpoint, Queens, and Crossclimb, will display high scores and leaderboards.
Hereâs a brief rundown of the three games.
Pinpoint is a word association game. The game will unveil five different words, and your job is to guess the category the words fit into. The words will reveal themselves on a timer with the objective being to guess the category in as few words as possible.
Crossclimb combines trivia with clever wordplay. Youâll be given a clue for a word, and with that word as a starting point, youâll create a ladder of words with each subsequent entry being just one letter off from the one before. Arranging the words in the correct order will reveal the clue to guess the locked entries on the ladder to win the game. Itâs probably better to see it in action:
Finally, Queens is the most interesting game as itâs merely sudoku without numbers. Place queens on a grid such that no queens touch each other and there is a single queen in each row and column.
LinkedInâs decision to get into puzzle games shouldnât be surprising. Digital content businesses are struggling to make money with ad revenue shrinking and Google doing its level best to ensure you never click on a valuable link again. Adding a slate of âgamingâ content, then, has proven hugely valuable. It offers a unique way for businesses to capture new users and engage older ones before eventually getting both to spend money they otherwise wouldnât.
According to Axios, New York Times games were played over 8 billion times last year with more than half of those plays belonging to Wordle, the guess-the-word game the Times acquired in 2022. The Times offers subscription packages for its games by themselves or in a more expensive All Access package that bundles games with other New York Times content. In an interview with Digiday, the publisherâs head of games, Jonathan Knight, explained how gaming subscriptions have helped the Times grow and keep users. âIf youâre a subscriber, and on any given week, you engage with both news and games, the likelihood that youâre going to retain [your subscription] over a long period of time is much higher.âÂ
Other publications are following similar paths. Late last year, Hearst, which publishes magazines and newspapers across the country, acquired Puzzmo, a puzzle game platform that includes games like SpellTower and Really Bad Chess. And the trend isnât limited to digital news organizations as Netflixâs gaming endeavor continues to grow, adding exclusive mobile versions of popular games like Hades and Sonic Mania Plus.
LinkedIn isnât charging for its games yet. Rather, they seem to be a way to keep users engaged on the platform. In addition to displaying a personâs high score and daily streak, LinkedIn will show who in a personâs connections has also played as well as school and company leaderboards. Lakshman Somasundaram, LinkedInâs product director, said in the press release, âItâs time we turn over a new leaf in how we deepen and reignite relationships at work, and put fun at the heart of it.â