The Meta Quest 3 will soon give wearers the ability to easily view spatial videos as well as use new pinching gestures for control, features that are similar to what youâll find in Appleâs much more expensive Vision Pro headset that launches this week. Both changes are starting to roll out gradually as part of update v62, which should get to most owners of Quest 2, Quest 3, and Quest Pro headsets starting the week of February 7th.
Technology
Meta’s Quest headsets add spatial video and pinch controls to compete with Vision Pro
Meta is rolling out spatial video and new pinching gestures to its Quest 2 and Quest 3 headsets just before the launch of the Vision Pro.
The spatial video support will allow wearers to view 3D footage captured with Appleâs headset or an iPhone 15 Pro / Pro Max.
Appleâs spatial 3D videos are recorded with metadata that the Vision Pro can use to calculate the difference between the left and right images for each eye. As outlined by Meta, users will be able to upload spatial video to the Meta Quest mobile app, with a max length of 20 minutes. They can then access the footage from the Files menu once theyâre wearing the headset.
Metaâs Quest 3 launched last year for $499 â far cheaper than the $3,499 Vision Pro. For the past few years, Meta has spent millions on building out the metaverse, but the companyâs big bet has also led to some substantial losses.
Meta CEO Mark Zuckerberg also teased the feature in a post on his broadcast channel on Instagram, offering an âearly look at spatial video playback on Quest.â His post includes a short clip of a Quest headset playing a spatial video of trees.
Meta is making spatial video demos available from the âSpatial videosâ section of the Files app as well, allowing users to try out the feature before the update arrives. Some Quest 3 owners have already shown how to convert Appleâs spatial videos for playback in their headsets using standard side-by-side 3D formats, but official support should mean having the ability to skip that extra step.
Aside from spatial video, Metaâs v62 update has other changes for the Quest headsets. They include expanding the existing pinch control with the choice of a short âpinch and releaseâ gesture to open the universal menu or a longer âpinch and holdâ to recenter the headset view. Itâs similar to the pinch gestures Apple has made a part of using the Vision Pro and reminiscent of the âair tapâ that weâve used going back to Microsoftâs HoloLens.
Meta is also adding the ability to use external gamepads within the Quest Browser to enhance access to streaming games, while Quest Link updates, including support for 120Hz refresh rates in compatible PCVR titles, should make playing PC games using the headsets much better. Quest headset wearers will also soon get to take advantage of a new continuity feature that will let them resume tasks in various apps while moving across different virtual reality experiences.